In 13th Age, characters have backgrounds to help with ability checks rather than discrete skills. This is meant to both add detail and richness to a character – “mountain ginseng harvester +2 ” rather than “survival +2” – and add more flexibility to how players approach ability checks. “Mountain ginseng harvester” could be useful in … Continue reading Using Swords of the Serpentine’s Investigative Skills in 13th Age
Tag: dungeon master
Review: 13th Age
13th Age is an outstanding role-playing game - but you'll have to put in some work to get it to the table.
Review: Monster of the Week
You and your friends are only ones standing between your neighbours and the things that go bump in the night.
Expanding on Sly Flourish’s One-Sheet 5e
Let's make a small game just a little bigger.
Subclasses Revised: War Magic, Celestial patron and the Arcane Archer
Who wants to be a unicorn?
Into the Breach: Ideas to Build Fun, Decisive Encounters
We've all been there. Your party is about to kick down the next door in goblin den when Geoffry the rogue has a smart idea: should we all try a Stealth check to sneak up on them? Grinain the wizard has another smart idea: how about I turn us all invisible first?
Embrace your inner Neo with the Monk 2.0
Let's turn the monk from a laughingstock into a powerhouse.
First Impressions: Numenera
Numenera makes lots of things easy, simple and fun - but be prepared for some bugbears along the way.
5 ideas I’ve stolen for my Dungeons & Dragons campaigns
Coming up with ideas to build your campaign is hard. So why not steal from your favourite games and fiction?
Sorcadin on Trial: Is a multi-classed paladin really better?
Join me a I venture down a optimization rabbit hole - with a surprising conclusion.









