I've been thinking a lot about how to use icon relationships in 13th Age. Here's what I've come up with.
Review: 13th Age
13th Age is an outstanding role-playing game - but you'll have to put in some work to get it to the table.
Review: Monster of the Week
You and your friends are only ones standing between your neighbours and the things that go bump in the night.
Expanding on Sly Flourish’s One-Sheet 5e
Let's make a small game just a little bigger.
Subclasses Revised: War Magic, Celestial patron and the Arcane Archer
Who wants to be a unicorn?
Into the Breach: Ideas to Build Fun, Decisive Encounters
We've all been there. Your party is about to kick down the next door in goblin den when Geoffry the rogue has a smart idea: should we all try a Stealth check to sneak up on them? Grinain the wizard has another smart idea: how about I turn us all invisible first?
The Board Game Tiers Project
Inspired by The Athletic's Player Tiers project, here are my groupings of the best board games I've ever played.
Embrace your inner Neo with the Monk 2.0
Let's turn the monk from a laughingstock into a powerhouse.
First Impressions: Numenera
Numenera makes lots of things easy, simple and fun - but be prepared for some bugbears along the way.
5 ideas I’ve stolen for my Dungeons & Dragons campaigns
Coming up with ideas to build your campaign is hard. So why not steal from your favourite games and fiction?









